KeyboardShortcuts :

Global :
LAlt & Escape : Quit to Windows
RControl: Play Song
RMenu: Play Pattern
AppMenue: Pause/Continue Playing
LShift & RControl | RMenue : Play Song | Pattern without restarting Pattern
Escape: toggle Editing on/off
Grave: toggle AssignedUserWin on/off
Space: Stop Playing or toggle Editing on/off
Return: play current Position
shift & Return : play current Position (only current Track)
NumblockReturn: Toggle LoopPlayer on/off on the current Patternsegment
LControl & Numpad "-" : Move LoopPlayRange on segment up
LControl & Numpad "+" : Move LoopPlayRange on segment down
F1 : toggle userwin InstrumentSettings/back to last view
F2 : Toggle SampleEditor/Patternview
F3 : Toggle Scopes/DiskOp Stereo/Trackscopes
LShift & F12 : Sort Patternsequence
 
PatternEditor:
zsxdcvgbhnjm : Lower octave
q2w3er5t6y7ui9o0p: Upper octave
RShift: NoteOff
delete:  delete current Value
shift & delete:  delete whole Row
numblock '/' and '*' : on Octave down/up
Arrays : move Coursor
Prior/Next : move Coursor 16Positions down/up but stop at the PatternStart/End
LShift & Prior/Next : move Coursor 16Positions down/up and jump over Patternstart/end to prior/next SequencerPosition
Tab / shift & Tab : go to next/prior Track
Scroll Lock : toggle PatternFollow on/off
LControl &
.. B : set Block Start
.. E : set Block End
.. C : copy marked Block
.. V : paste Block
.. Z : paste only Effects in marked Block
.. X : copy and clear marked Block
.. I : linear interpolating of Effectvalues and/or Volume in marked Block
.. L : logarithmic interpolating of Effectvalues and/or Volume in marked Block
.. H : humanize Effectvalues and/or Volume in marked Block
.. F : flip (reverse) Trackcontents in marked Block
.. 1,2,3,4,5,6,7,8,9 : set PositionAdder
 

Pattern:

LControl &  F1,F2,F3,F4,F5,F6 : transpose up,transpose down,delete,copy,paste,Flip Pattern
JazzRange:
LShift & LControl  & F1,F2,F3,F4,F5,F6 : transpose up,transpose down,delete,copy,paste,Flip  Jazzrange
Track:
LShift & F1,F2,F3,F4,F5,F6 : transpose up,transpose down,delete,copy,paste,Flip Track
Block:
LMenue &
.. Arrays : mark Block (shift for keyrepeating)
.. A : mark track above current position
.. Y : mark track under current position
.. S : mark pattern above current position
.. Y : mark pattern under current position
.. Y : mark pattern in current LoopRange
.. F1,F2,F3,F4,F5,F6 : transpose up,transpose down,delete,copy,paste,flip Block
Sequencer:
LControl &
.. Arrays :
up/down : go to prior/next SeqPosition
right/left : add/sub current Pattern
.. Home / End go to first/last Position
.. Insert / Delete : insert/delete current Position
 
DiskOp:
LControl & LMenu
.. Arrays
up/down : mark to prior/next File
right : load File / switch to Dir
left : go to SubDir
.. A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z switch to Drive
 
Instruments:
Numblock 1-8 : toggle first-last Instrument in current Block
Numblock 0/',' : sub/add InstrumentBlock
Numblock '-'/'+' : sub/add current Instrumentnumber
LShift & Arrows InstrumentNavigation
 
SampleEditor:
Lcontrol &
.. X Cut
.. T Trim
.. C Copy
.. V Paste
.. R Reverse
.. Q XFade
.. H Half
.. M Maximize
.. D DC Adjust
.. O Fade out
.. I Fade In
.. A Select All
.. U Unselect
 

Patterneffects :

 
Effect Rows:
SamplePlayer
01xx Pitch up
02xx Pitch down
03xx Set Volume
04xx Slicer
05xx Glide to Note
09xx set SampleOffset (Note: 0900 Starts at LoopStart if a Loop is set ...)
0B0x 0 = play Sample backwards; 1= play Sample forward at any Position (not only when triggering)
0Cxx Set TrackVolume
0D0x Delay Note
0E0x Retrigger Note every xx Ticks
0F0x double precies as  0E0x Retrigger
 
Filter
20xx Cutoff
21xx CutoffSlide up
22xx CutOffSlide down
23xx Random Cutoff
24xx Resonance
25xx Innertia
26xx Set Type
27xx Vel2CutOff Amount
28xx Vel2Reso Amount
29xx LFO Frequency
2Axx LFO Amount
2Bxx Reset LFO
 
303
31xy Trigger [Unit 1] x=bank y=pattern
32xy Trigger [Unit 2] x=bank y=pattern
33xx Set 303 [Unit 1] Filter Cutoff
34xx Set 303 [Unit 2] Filter Cutoff
35xx Set 303 [Unit 1] Filter Resonance
36xx Set 303 [Unit 2] Filter Resonance
37xx Set 303 [Unit 1] Filter Env Mod
38xx Set 303 [Unit 2] Filter Env Mod
39xx Set 303 [Unit 1] Filter Decay
3Axx Set 303 [Unit 2] Filter Decay
3Bxx Set 303 [Unit 1] Tune
3Cxx Set 303 [Unit 2] Tune
 
Phaser
50xx Ceilling
51xx Floor
52xx LFO Rate
53xx Depth
54xx FeedBack
55xx StereoPhase
 
Flanger
58xx Amount
59xx Periode
5Axx Amplitude
5Bxx FeedBack
5Cxx Delay
5Dxx StereoPhase
 
Compressor
60xx Threshold
61xx Ratio
62xx Attack
63xx Release
64xx Gain
 
Delay 1
70xx TrackSend
71xx LeftDelay
72xx RightDelay
73xx Left FeedBack
74xx Right FeedBack
75xx Set Synced LeftDelay
76xx SetSynced RightDelay
77xx Multitap Amount
Delay 2
78xx TrackSend
79xx LeftDelay
7Axx RightDelay
7Bxx Left FeedBack
7Cxx Right FeedBack
7Dxx Set Synced LeftDelay
7Exx SetSynced RightDelay
7Fxx Multitap Amount
 
Delay 3
80xx TrackSend
81xx LeftDelay
82xx RightDelay
83xx Left FeedBack
84xx Right FeedBack
85xx Set Synced LeftDelay
86xx SetSynced RightDelay
87xx Multitap Amount
Delay 4
88xx TrackSend
89xx LeftDelay
8Axx RightDelay
8Bxx Left FeedBack
8Cxx Right FeedBack
8Dxx Set Synced LeftDelay
8Exx SetSynced RightDelay
8Fxx Multitap Amount
Reverb 1
90xx TrackSend
91xx FeedBack
92xx Type
93xx RoomSize
94xx Filter
 
Reverb 2
98xx TrackSend
99xx FeedBack
9Axx Type
9Bxx RoomSize
9Cxx Filter
 
Reverb 3
A0xx TrackSend
A1xx FeedBack
A2xx Type
A3xx RoomSize
A4xx Filter
 
Reverb 4
A8xx TrackSend
A9xx FeedBack
AAxx Type
ABxx RoomSize
ACxx Filter
 
Global
F0xx set BPM
F1xx set TicksPerBeat
FBxx PatternBreak
FCxx set MasterVolume
FDxx PatternDelay
FExx PatternRetrigger (not yet ...)
Remember you don't have to know all these Effects !
Simply move a Slider with the right MouseButton and the EffectValues are recorded automaticly into the current EffectRow.
 
Volume Row:
00 - 40  set Volume
Fx Cut Note after x Ticks
Paning Row:
00 - 80 Paning
bx Play Sample 0/1 reversed/normal at any position.
           can also be conbined with offsetPlaying [09xx]
            c-0 .. b0 0901          -> starts reversed SamplePlaying at the last Sample
           ___ ..   ..   ....
           ___ ..   ..   ....
           ___ ..  b1 0901          ->  changes to normal playing starting at first Sample
           when a Loop is set and the offset is not in the Loop, the Sample is either played reversed (when behind) or nomal (when before) to reach the Loop ...
ex retrigger Note
dx delay Note x ticks
fx fine Retrigger